Because Joel's development is interesting, whether you think so or not.

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So much for that idea...
Right, so I got side-tracked from working on the game. Again. I'm not so sure a good break now and then isn't necessary to keep my creative juices flowing, but it's damnably annoying when I'm trying to get this thing done within the year. Of course, it's never been taking a break that's the problem. It's how long they last.

Well, it would be untrue to say that I haven't worked on the game since March, when I last posted an entry here. But I have been working on it on a fairly low level - in other words, I haven't been making the kind of progress I would like to have made in that time.

Ok, so where am I? All right, day 4 is not yet finishable, not even as a skeleton implementation, though that isn't so bad, really. This is one of the more significant parts of the story, so a bit of extra time to think through it carefully won't hurt a bit. Right now, I'm easing myself back into more serious development efforts by filling in some dialog that's been left blank and revising some of the stuff that's already there.

When I'm first implementing dialog, I tend to get verbose, and then I have to peel things back a bit. That's largely because I want to make sure all the information is there first, then I'll worry about all the pacing and other crap like that.

In any case, I don't want to spend a whole lot of time writing this. I want to get some work done on the game itself, so I'm closing this out. Just thought I'd post something to say that I'm still at it.

2007-07-24 03:58:47 GMT
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Joel's Development Journal